![]() ![]() You don't want to spend resources on something you don't need. Upgrading your weapons ensures that your yard will be ready for an attack by an enemy player after starter protection ends.After an attack Buildings should no longer begin to automatically repair.Lots of UI changes to the Chaos Weapons to make it clearer how to use them.If you mouse over towers (and other defensive structures) they will now show you their attack range, to aid you in base design.Fixed bug with topping up resources when building and then losing the resources.New building graphics - Monster Locker, Academy and Hatchery now have a different look for each level.The excess buildings are now deleted and they are now marked as hackers! FIXED: Exploit that allowed people to build more buildings than they were meant to be able to build at their town hall level.Grouping your Defensive Towers together might not be the best strategy anymore.A 99% damaged tower will now do 25% less damage and a 50% damaged tower will do 12.5% less damage.Click on a building that's repairing and select "Speed Up." Speed-up Repairs Base destroyed? Now you can speed-up repairs and be back in action in no time.Knocking down a building that is under construction now pauses the construction until you return and finish repairs, before it deleted the building.The icons in the building selector have been improved to better show off the buildings.Bug where some towers would not fire at some monsters fixed.Flex your muscle and turn your enemy's yard into rubble. Yard in Ruins - All buildings now have damaged and destroyed states.Levels 1-2, 3-5, 6-9 and 10 resource buildings look different to help you spot what you and others have.More details can be found on the Decorations page. They are used either for flinging down monsters, catapulting resources as weapons, or deploying Inferno's finest invention of Chaos Weapons.ĭecoration See also: Category:Decorationsīeside functional buildings, you can also place decorations in your base. These are buildings that are used to attack another player's or NPC's base. Offensive See also: Category:Offensive Buildings They can also be used either delay the monster's movement, or to hinder them with explosive traps as to wound them. These are structures placed to kill any invading monsters within reach. They are the main key for any attempts to attack any yards or outposts.ĭefensive See also: Category:Defensive Structures & Category:Defensive Buildings These are buildings that produce, juice, train, house, deploy, or attract monsters. Monster See also: Category:Monster Buildings In Inferno, these include Bone Crunchers, Coal Extractors, Magma Pumps, Sulfur Swirlers, and Resource Pods. These include Putty Squishers, Goo Factories, Pebble Shiners, Twig Snappers, and Storage Silos. These are buildings that produce or store resources. Resource See also: Category:Resource Buildings General buildings are mainly used for managing a player's yard or accessing the (world) map. ![]() General See also: Category:General Buildings
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